![]() ![]() This helps with keeping resource costs down, especially when you’re starting out and using a lot of wood. It doesn’t matter how far apart each wall is from the other. One nice point to make about Wooden Beams is that they always cost only 15 wood. Otherwise, the ground will start collapsing before you can even get your base started. This will support the ground/floor above it, preventing a cave-in. All you need to do is keep a straight line unblocked between two walls and place a Wooden Beam there. You can find these under the first building tab for your base (F1). The simple fix for building a strong foundation is taking advantage of Wooden Beams. Nobody wants to lose their hard-earned work. If you skip making a strong foundation, you’ll have cave-ins destroying your potential base. Regardless of whether you’re building down or up, you’ll need to keep structural integrity in mind. Wooden Beams are worth building to prevent the ceiling from collapsing. Unless they have other jobs with higher priority. Once you’ve clicked the floor or a clay wall, for example, your settlers will mine it. Otherwise, you can press the N hotkey to mine as well. This will help keep it cool underground for freezing food.įor those that don’t know how to mine: All you need to do is click the pickaxe button near the bottom right corner and click where you want to mine. With that said, you can still take advantage of other wall types such as Clay for better insulation. We’re not positive how thermal insulation works with ground tiles, so the ground may be more efficient at keeping things cool. Otherwise, you can still replace the ceiling with wooden or wicker floors. This makes it so you’ll have a ground layer above your head. Depending on how you want to make your underground base, you may want to go another layer down. Your settlers can reach the stairs from above and complete them for descending later. Once you’ve mined out at least three block tiles in a line, you can then build a set of wooden stairs in that area. If you want to build a base underground, you’ll need to mine out the floor. Conversely, any outstanding profit will increase alignment with the associated faction.It all starts with mining the floor beneath you to begin heading down. However, with high enough speechcraft they will tolerate up to a 20% loss. At a minimum, merchants will only accept trades at a 5% loss per transaction. The durability and quality of items will also influence each item’s value. Perceived value will be exponentially higher when buying from a merchant, even if players have a huge supply already or attempt a refund. There is no underlying currency or fixed value, each item’s worth is determined by the faction’s supply and demand. Players will want to use a Going Medieval settler with speechcraft to gain better deals. Neutral merchants will not deal in weapons and armor, but will change their minds if the faction becomes friendly during the excursion. Neutral parties can walk through locked doors just like settlers. They will be escorted by a few armed guards, but will not attack or be hampered by traps. They sell weapons and chapel decorations.Īfter the Cartography Table is made, merchants from friendly and neutral settlements will randomly arrive. The Church of the Third Coming: Church of Restitution zealots, looking to crush anyone that doesn’t follow the religion.The Ancrene Disciples: a Restitution cult operating outside the official Church.The Circle of Avalon: Oak Brethren devout that oppose both the Church of Restitution and wild cannibals.They specialize in textbooks and research. The Philosophers of the Natural: scholars who seek knowledge over having blind faith.They dislike both Oak Brethren and Restitution followers. The Hersey of the Rose: a loosely organized anti-religion group.Their wares tend to be simple everyday items. The Kingdom of York: a peasant uprising that wishes to dissolve the monarchy, but otherwise tries to stay neutral.They trade refined high-quality items and the facilities to make more. The Band of the She-Wolf: nobles that support the Queen’s French heirs as rightful successors to the throne.Their goods help with protection from raids and combat. They are against cannibalism but still allow bandits to operate. The Faithful Sons of England: loyalists to the King who will stop at nothing to bring civilized order. ![]()
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